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Maps

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Revision as of 16:11, 18 September 2015 by imported>Yurik (intro)
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This page describes the technical aspects of deploying Maps service on Wikimedia Foundation infrastructure.

Monitoring

Kartotherian

To see the tiles without Varnish cache, connect to Kartotherian using an ssh tunnel, e.g. ssh -L 6533:localhost:6533 maps-test2001.codfw.wmnet and browse to http://localhost:6533

Tilerator

Connect to Tilerator using an ssh tunnel, e.g. ssh -L 6534:localhost:6534 maps-test2001.codfw.wmnet

See full Tilerator documentation for all commands & parameters.

Command URL
Jobs Status http://localhost:6534/
Jobs Internal Status http://localhost:6534/raw
Get a list of variables http://localhost:6534/variables
Get source configuration http://localhost:6534/sources
Add new sources POST text body in YAML to http://localhost:6534/sources

For POST requests and responses in JSON, browser extensions such as Postman tend to work well.

Dynamic Tile Sources

Cassandra

To create a new Cassandra data source, post something like this to the /sources as a text body. Default table name is tiles. If table or keyspace is not there, you have to use createIfMissing parameter.

v2a:
  uri: cassandra://
  params:
    keyspace: v2
    table: tiles2a
    cp: [maps-test2001.codfw.wmnet, maps-test2002.codfw.wmnet, maps-test2003.codfw.wmnet, maps-test2004.codfw.wmnet]
    username: {var: cassandra-user}
    password: {var: cassandra-pswd}
#    repfactor: 4
#    durablewrite: 0
#    createIfMissing: true

Dynamic Layer Generator

To generate just a few layers from database, create a layer filter and a layer mixer:

gentmp:
  uri: bridge://
  xml:
    npm: ["osm-bright-source", "data.xml"]
  xmlSetDataSource:
    if:
      dbname: gis
      host: ""
      type: postgis
    set:
      host: localhost
      user: {var: osmdb-user}
      password: {var: osmdb-pswd}
  xmlLayers: [admin, road]

mixtmp:
  uri: layermixer://
  params:
    sources: [{ref: v2}, {ref: gentmp}]

Once set, POST a job to copy mixtmp into the storage v2 e.g. http://localhost:6534/add?generatorId=mixtmp&storageId=v2&baseZoom=0&fromZoom=5&beforeZoom=6&parts=10

Generating Tiles

Generate all tiles for zooms 0..7, using generator gen, saving into v3 everything including the solid tiles, up to 4 jobs per zoom.

http://localhost:6534/add?generatorId=gen&storageId=v3&parts=4&baseZoom=0&fromZoom=0&beforeZoom=8&saveSolid=1

Generated tiles only if they already exist in v2 source, and save them into v3, on zooms 8..15, 60 jobs per zoom.

http://localhost:6534/add?generatorId=gen&storageId=v3&parts=60&baseZoom=0&fromZoom=8&beforeZoom=16&sourceId=v2

Bulk Copying

The fastest way to copy a large number of tiles from one source to another is to use a large number of parts and specify saveSolid=true (skips solid tile detection). E.g. to copy all z16 tiles from v2 to v3, use

http://localhost:6534/add?generatorId=v2&storageId=v3&zoom=16&parts=60&saveSolid=true